

In place of the traditional class system, Might and Magic VIII features non-archetypical playable races. The experience, spells, levelling and skill system present in both previous Might and Magic titles is retained, with only minor updates. The character class system used in the previous two games has similarly been overhauled, with only the cleric and knight classes remaining. Unlike the previous two games, however, Might and Magic VIII introduces a new party management system that allows all but one of the five possible player characters to be hired, dismissed or re-hired at any time during gameplay. Might and Magic VIII is based on the Might and Magic VI game engine, and many of its elements are strongly similar to the previous two titles in the series. The character development system, spells, sound effects, many of the sprites, and even some gameplay tasks - including an Arcomage quest - were for the most part recycled from earlier games, with little or non-notable tweaking.

The game received middling critical reviews, a first for the series, with several critics citing the game's length and its increasingly dated game engine, which had been left fundamentally unaltered since Might and Magic VI: The Mandate of Heaven in 1998.

It is the eighth game in the Might and Magic series.
#HEROES OF MIGHT AND MAGIC 8 WINDOWS#
Might and Magic VIII: Day of the Destroyer is a computer role-playing game developed for Microsoft Windows by New World Computing and released in 2000 by the 3DO Company. Might and Magic VIII: Day of the Destroyerġ66 MHz CPU, 4X CD-ROM drive, DirectX 6.1, 32 MB RAM, 375 MB available hard disk space, Windows 95
